Laurence
Term 1
- Introduction
- Digitally mediated friendships, communities and
organisations
- Theories and methods in mediated social
interaction
- CSCW, groupware and ubiquitous collaborative
computing
- Social networks and social networking tools
- Online gaming and virtual worlds
- Effective Learning Week
- ‘Web 2’ and ‘Mobile 2.0’
- Media creation and sharing: user generated
content (UGC), consumer-generated media (CGM), and the rise of ‘prosumer’
culture
- Social navigation and folksonomy
- Designing mediated social interaction
- Evaluating social media
Term 2
- Revision I
- Revision II
- Revision III
No comments:
Post a Comment